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	<title>Ergonomics &#38; Human Factors&#187; Wii</title>
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		<title>From wiiitis to wiihabilitation: the rise and rise of active computer games</title>
		<link>http://www.ergonomics.org.uk/sport-leisure/553/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=553</link>
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		<pubDate>Thu, 01 Jan 2009 11:20:51 +0000</pubDate>
		<dc:creator>Suzanne Hutson</dc:creator>
				<category><![CDATA[Sport & Leisure]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Nintendo Wii is one of a number of ‘active’ computer games, which differ from the traditional more ‘sedentary’ computer game in that physical movement is the method of interaction. In Wii Sports, gamers hold a motion-sensitive controller containing gyroscopes and accelerometers, and simulate the motion of athletes playing a sport (tennis, boxing, golf, bowling or [...]]]></description>
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